Restless Battle
Description:
Life has been hard... Fighting for survival since you were a child.
You learnt to wield the power of the fallen and adjust it to your will.
Death tried to take you many times... and it will try even more. Life has cursed your for your twisted mind, now death shall try to collect you once more. However you are prepared.
Destroy enemies, get back from the dead, fight, fight and fight...
Controls:
•Fireball - Hold Left click
•Swing Sword - left click
•Move - WASD
Contributors:
•Einar Hallik (AinarScorp) - Tools programming, gameplay programming, Ui programming, enemy behaviour design, magic design.
https://ainarscorp.itch.io/
•John Lundström (Jonicles) - Audio design/programming, Camera design/programming, Gameplay design.
https://sir-jonicles.itch.io/
•Michel Poline (Mirwen) - UI design/ art, Animation, 2D Art.
https://mirwen.itch.io/
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | AinarScorp, John Lundström, Mirwen |
Genre | Action, Survival |
Made with | Unity |
Tags | Dark Fantasy, Magic, Short, Singleplayer, Unity |
Comments
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Pretty neat! There's a good concept in there with picking up the powerups only when you're a ghost.
I found I had very little time to collect anything before the circle shrank too much. As well, I had to stick to one area so that there would be anything to loot. That on its own can lead to some interesting strategies, but because you're also consistently taking damage from the curse it results in being stuck in one spot waiting to die. Since enemies run away when they get hurt, it's really, really tough to defeat them without straying from vital resources. Even if I complete a full wave before death, the circle that results feels pretty small to start.
Anyway I don't mean to sound too negative, it's a fun experience! Just a bit too difficult for me to get very far, the best I could do was wave three. Great job overall!
That's really cool! you and your team.
Great theme, gameplay, design, and so on, they get along together. It looks easy but absolutely not
There are some parts I'm still confused about. Maybe I just want some more explanation. Lol
but it's really good game. Keep it up!
really cool. a little hard but it was fun! i thought the death mechanic was interesting and the graphics were really good.
Probably the smoothest game I have played so far. I like how the drops make you try to keep playing in a specific area. Overall good flow.
Very interesting concept
Heyy, this looks stunning! Very much so!
I'm definitely terrible at the game. Can barely land a hit without taking 1 on the chin, but I'm a horrible gamer haha! Very enjoyable - spot on graphically, very very pleasing to the eye!
Thank you for your submission, really enjoyed it!
Please find our submission below, appreciate all feedback!
Project Hexagon
Excellent idea for the theme! It really adds a layer of extra strategy, having to consider where your post mortem pickups will be!
Damn i love it. THE ART. THE GAMEPLAY. THE FEELING. Might be the best submission ive seen here
Me: Ha, I don't need a tutorial! I'm a gamer!
Me, 15 seconds later: Help why am I dead
I absolutely love the gameplay! I would pay for a full version of this. Super impressive work! The art is really pretty and the aesthetic is great
It looks super cool! I really like the fireballs. Well done all of you
Neat gimmick, I just wish I had a dodge roll :'(